A female elementary student wearing headphones smiles while working with her teacher on a classroom digital tablet.

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Gimkit

Group game-show fun and independent study in one engaging tool

Learning rating

Community rating

Based on 5 reviews

Privacy rating

Not yet rated
Expert evaluation by Common Sense

Grades

4–12

Subjects & Topics

Assessment, Tech & Learning

Price: Free to try
Platforms: Web

Pros: Minimal setup. Offers students more agency than competitors.

Cons: Image library has suggestive content. Students could focus on gameplay at the cost of content.

Bottom Line: This tool's unique spin on game shows could increase engagement, or offer classrooms burned out on other tools something new.

Gimkit can be used in any classroom to introduce or review concepts; it's like a mashup of Kahoot! and Quizlet, but with some unique features neither have. The live gameplay is fast-paced and engaging, but when it's assigned for independent practice, Gimkit functions more like flash cards. Getting started is easy; search for kits (question sets) created by other users and copy/modify them for your own use. You can also import existing question sets into Gimkit from other flash card platforms or a spreadsheet. Students can help you build a kit in minutes by submitting their own questions using the KitCollab feature. This makes it easy to insert an interactive review game into your lesson with minimal prep. Teachers can also use the assignments feature to give homework. Teachers set a due date, and students work through the kit at their own pace, answering questions until they reach a set goal.

Gimkit is a classroom game-show platform where students compete by answering questions on their electronic devices. Instead of earning points, students earn virtual currency, which they can "invest" during the game to boost their score. Games can be played live or can be assigned as independent practice. Students connect via game codes or through a classroom account and can play in a web browser on any internet-connected device. They can compete against each other or collaborate in teams or as a whole class. When teachers launch the game, they choose from a variety of play modes and set in-game parameters. In KitCollab mode, students help build the game by submitting questions before play begins. Teachers can view and download detailed student reports after every game.

For those familiar with other game show apps, Gimkit feels really familiar, yet unique at the same time. At first glance, it's a pretty typical quiz platform, but with a little exploration some unique features come to the fore. Perhaps, the most interesting to students will be the money and power-ups. Students earn (and lose) money as they play, which they can choose to "invest" in power-ups and upgrades. Power-ups include options like second chances or upgrading earning potential to earn more money per correct answer. You can turn off power-ups if they're distracting, but they also make gameplay more random and engaging. Gimkit was created by a high school student, and though it's a product designed for teachers, the experience is very student-centered.

Gimkit features many different game modes, some of which are available only for a limited time. Classic and Team modes are very basic, but others are inspired by popular games such as “The Floor is Lava”, “Humans Vs Zombies”, and “Trust No One.” Certain game modes may better support your learning goals than others and finding the right balance may require some trial and error. However, if the games within the game become too distracting, utilize the set-up options to turn on/off features and customize the platform for your classroom. Keep in mind that there are two sets of results in the post-game report -- how the students fared in the game and how well they answered the questions. Due to random events in certain game modes, students can perform poorly in gameplay, but demonstrate excellent understanding of the academic content.

Learning Rating

Overall Rating
Engagement

In addition to fast-paced play and trendy game themes, the thrill of earning, losing, and spending “money” will keep students engaged for much longer than the typical quiz game.

Pedagogy

By utilizing collaboration features like KitCollab, Draw That! and various team modes, teachers can give students control of their learning experience.

Support

Students and teachers will find the platform easy to use. Pop-up windows, blog posts, and social media keep teachers aware of new updates and helpful tips.

Common Sense reviewer
Melissa Powers
Melissa Powers School Library and Technology Specialist

As far as these tools go, this is by far the worst.

This does seem like an interesting concept, however, this is the worst online interactive testing tool I have seen. One of my students saw a power-up selling for $210 (in-game money), and it would make all items free for 20 seconds. Now, when he bought it, this is what actually happened. He got all his money taken away, discovered it had no effect, and all his upgrades were destroyed. You, as a cruel joke, nearly got this child sent home to his strict parents who grounded him for a B+. But, he would have an F. You douchebags had a silly idea of "what would happen if we scammed children". But instead of making a new game, you decided to implement that into your STUDENT TESTING PROGRAM. You trashy idiots could have gotten that kid starved to death (his parents tried before over a D-, frick you CPS for not caring). This is spectacularly low quality. Do not use this program.

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Privacy Rating

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